The game will take place in a sea region with a certain number of islands, seaports, with routes between these. Each route is mapped to a 2D scrolling level. Some regions of the sea are might be populated by sea creatures, mermaids or be patrolled by the kings ships as they are mercantile routes. A route passing trough one of this area will reflect the region characteristics in the corresponding level which will contain the specified types of enemies. Also the sea bottom (the rocks, type of plants, fishes, ...) will follows the same idea. Some levels will have route connection that the player might be able to unlock. In such cases, the map will be updated correspondingly.
Gameplay
The map can be considered as the strategic part of the game. The player starts in a small pirate seaport. At this time the map is almost empty and only a few routes are available. The player will chose its destination and the corresponding level will be played. Every level will end with the player reaching a new destination, that being a seaport or a routes-crossing point. The player will use the acquired money to buy information about new routes and ports.
The player might chose to navigate the same route multiple times, which means that the same level will be played multiple times. The start and end location however will reflect the player position in the map. When a level is played multiple time, the position and density of the enemies, treasures, etc will change.
1 commento:
This is a very good idea.
--good luck!
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