
I started coding a prototype to see how far I can get using tiles. The idea for the moment is to create a set of textures for each possible tile and then see if by randomizing them I can get a terrain that does not look too chunky.
This is a video of the early stage. I added a trivial logic for making the tiles collapse. This might be applied to specific types of terrain (sand). Graphically the collapsing are should be covered by a lot of smoke (dirty water).
This image show a test with randomized textures.
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