martedì 30 settembre 2008

Gameplay and AI Draft

Here goes some more detials about the gameplay and the AI. The submarine is going to be an agent. It will have its own sensor and its own understanding of the surrounding world. The sensors are:

- motion/metal detector radar

o always active

o long range

o detects any moving object (including sea creatures, ships)

o detects metal scrap (chest of gold, floating crates)

o all detected objects look the same

- front and back cone of view

o always active

o short range

o wide view angle

o fixed orientation

o detects the true nature of any underwater objects

- bottom cone of view

o active when close to sea bottom

o short range

o small view angle

o changing orientation (scan the sea bottom)

o detects the true nature of any underwater objects

o required to get treasures or crates into the submarine.

- periscope

o activate when close to sea bottom

o it’s used to check the ships

Pirates have a primordial way to understand the world, i.e. they focus on their needs. The needs are:

- Blood lust (they want to fight/kill)

o Priority list for targets

§ merchant ships

§ kings ships

§ sea monsters

o Increases linearly during the game

o Drops to zero when winning a fight

o Temporarily drops to zero if the submarine gets damaged too much

- Alcohol

o Pirates search for Grogh, Rum, Vodka in the ships hulks and floating crates

o Increases exponentially during the game

o Drops to zero when reaching any seaport

o Decreases a certain amount when getting some alcohol

o Sobriety increases submarine efficiency and chances of mutiny

- Sex

o Pirates are attracted by mermaid

o Increases slowly during the game

o Drops to zero when reaching a big seaport.

o Chastity reduces submarine efficiency and increases chances of mutiny

- Stay alive

o Pirates always flee from desperate fights

o Fear increases the submarine efficiency and temporarily decreases the chances of mutiny

The submarine has the following characteristics:

- Captain ability

o Increases during the game

o Drops to zero in case of mutiny

o Affects the submarine efficiency

- Submarine efficiency

o Speed

o Weapon accuracy and power

o Sensors’ range

o Auto repair speed

- Hull damage

o Decreases during the game

o Drops to zero when reaching any seaport

o Cause the game to end if reaches maximum value

- Arsenal

o Mines

§ High damage

§ Medium rate of fire

§ Float upward

§ Slow speed

§ Efficient against ships

o Torpedoes

§ Medium damage

§ Low rate of fire

§ Long range

§ Medium speed

§ Lock the target

§ Efficient against anything

o Cannons

§ Low damage

§ High rate of fire

§ Short range

§ Instant hit

§ Efficient against sea monsters, sea mines

o Electric shock

§ High damage

§ Low rate of fire

§ Close range

§ Instant hit

§ Efficient against sea monsters

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