- motion/metal detector radar
o always active
o long range
o detects any moving object (including sea creatures, ships)
o detects metal scrap (chest of gold, floating crates)
o all detected objects look the same
- front and back cone of view
o always active
o short range
o wide view angle
o fixed orientation
o detects the true nature of any underwater objects
- bottom cone of view
o active when close to sea bottom
o short range
o small view angle
o changing orientation (scan the sea bottom)
o detects the true nature of any underwater objects
o required to get treasures or crates into the submarine.
- periscope
o activate when close to sea bottom
o it’s used to check the ships
Pirates have a primordial way to understand the world, i.e. they focus on their needs. The needs are:
- Blood lust (they want to fight/kill)
o Priority list for targets
§ merchant ships
§ kings ships
§ sea monsters
o Increases linearly during the game
o Drops to zero when winning a fight
o Temporarily drops to zero if the submarine gets damaged too much
- Alcohol
o Pirates search for Grogh, Rum, Vodka in the ships hulks and floating crates
o Increases exponentially during the game
o Drops to zero when reaching any seaport
o Decreases a certain amount when getting some alcohol
o Sobriety increases submarine efficiency and chances of mutiny
- Sex
o Pirates are attracted by mermaid
o Increases slowly during the game
o Drops to zero when reaching a big seaport.
o Chastity reduces submarine efficiency and increases chances of mutiny
- Stay alive
o Pirates always flee from desperate fights
o Fear increases the submarine efficiency and temporarily decreases the chances of mutiny
The submarine has the following characteristics:
- Captain ability
o Increases during the game
o Drops to zero in case of mutiny
o Affects the submarine efficiency
- Submarine efficiency
o Speed
o Weapon accuracy and power
o Sensors’ range
o Auto repair speed
- Hull damage
o Decreases during the game
o Drops to zero when reaching any seaport
o Cause the game to end if reaches maximum value
- Arsenal
o Mines
§ High damage
§ Medium rate of fire
§ Float upward
§ Slow speed
§ Efficient against ships
o Torpedoes
§ Medium damage
§ Low rate of fire
§ Long range
§ Medium speed
§ Lock the target
§ Efficient against anything
o Cannons
§ Low damage
§ High rate of fire
§ Short range
§ Instant hit
§ Efficient against sea monsters, sea mines
o Electric shock
§ High damage
§ Low rate of fire
§ Close range
§ Instant hit
§ Efficient against sea monsters
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